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News spidernet Empty
MensagemAssunto: News spidernet   News spidernet EmptyQui Dez 09, 2010 8:12 am

Aqui vão aparecer todas as novidades do servidor através do changelog do server!
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News spidernet Empty
MensagemAssunto: Novas   News spidernet EmptySex Dez 10, 2010 3:28 am

Pois é, o server não tem estado grande merda mas eles estão a trabalhar para por isto a funcionar como no retail! Razz

Aqui ficam as mais recentes novidades do servidor:

* Fixed envenom duration.
* Fixed leatching swarm drained life.
* Fixed spell stacking rules for Twins light vs dark essences.
* Fixed Anu'Arak leeching swarm, now it's castable on all 4 modes.
* Prevent Mind Sear from damaging the target itself.

* Opened Trial of the Crusader on 10 Heroic and 25 Heroic. All 4 modes are now available.
* Fixed a bug in character unstuck page when expired cooldown was threated as valid. Now you can unstuck your character before loggin ingame first.
* Reduced characters's unstuck cooldown to 30 minutes as it should be.
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News spidernet Empty
MensagemAssunto: Novas mudanças no server!   News spidernet EmptySex Dez 10, 2010 3:51 am


O nicles referiu aqui as mais recentes mudanças do servidor, eu venho aqui traduzi-las Smile !

* Fixado a duraçao de envenenamento.
* Fixado leatching swarm que drena vida.
* Fixado o numero de stack nas spells para as Twins light vs dark essences.
* Fixado Anu'Arak leeching swarm, agora reparado nos 4 modos (toc10/25 Normal e HC).
* Prevenido Mind Sear de causar damage na propria pessoa.

* Aberto Trial of the Crusader 10 Heroic e 25 Heroic. Todos os 4 modos agora disponiveis.

* Fixado um bugg no character unstuck na pagina do Spidernet. Agora podes fazer unstuck no website da Spidernet antes de entrares no jogo.
* Reducido o tempo de unstuck para 30 minutos como devia ser.

Por agora e tudo! Obrigado!
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News spidernet Empty
MensagemAssunto: Re: News spidernet   News spidernet EmptySex Dez 10, 2010 7:01 am

Se trabalhassem no random dungeon finger é que tinham valor! Só me lixam Sad xD
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News spidernet Empty
MensagemAssunto: News   News spidernet EmptySex Dez 10, 2010 11:36 am

* Updated database.
* Fixed a problem in Dalaran city.
* Fixed another crash in dungeon finder joins.
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News spidernet Empty
MensagemAssunto: Re: News spidernet   News spidernet EmptySex Dez 10, 2010 11:37 am

Goood News :DD
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News spidernet Empty
MensagemAssunto: Re: News spidernet   News spidernet EmptySex Dez 10, 2010 11:45 am

Traduçao da última changelog :

* Database actualizada.
* Fixado o problema do break e do lag em Dalaran.
* Fixado o crash do Dungeon Finder = RDF!

Por agora é tudo. Obrigado!
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News spidernet Empty
MensagemAssunto: Re: News spidernet   News spidernet EmptyDom Dez 12, 2010 1:54 pm

Os ultimos repairs no server = changelog.

* Fixed achievement We had it all along *cough*

Thanks to the guys for reporting it.

----------------------------------------------------------------------

* Fixado o achivement We had it all along *cough*

Obrigado aos rapazes que reportaram isto.

Por agora e tudo Smile !

dia : 12/12/2010
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News spidernet Empty
MensagemAssunto: Re: News spidernet   News spidernet EmptySeg Dez 13, 2010 4:55 am

* Added full scripts for almost all of the trash mobs in ICC
* Added real time caching for players online page.
Took me a few good hours to do it. This will increase apache performance by 220% and mysql performance by 200%. Plus performance at rush hours by more then 2000%. You will notice a slightly faster loading with 1000 players online, 2-3 seconds tops (client side). I forgot to mention that will reduce mysql connection usage and avoid some of those nasty 'too many connections' messages.
* Added guild support for players online page.
* Applyed view restrictions to registered players only for players online page.
* TO DO: modify the design to match the ingame wow /who box. I have this in my mind for more then 2 years now but haven't had time to create it. Feel free to PM me if you want to give it a try.

-----------------------------------------------------------------------------

* Adicionado os scripts para a maioria dos mobs em ICC.
* Adicionada a cache em tempo real para os jogadores online
- Levei umas boas horas para faze-lo. Isto vai aumentar o desempenho do apache em 220% e a mysql performance por 200%. Mais performance nas horas de ponta (calculo que as que tem mais gente) por 2000%. Vais notar uma carga um pouco mais rapida com 1000 players online, cerca de 2-3 segundos (do lado do cliente). Esqueci de mencionar que vai reduzir o uso de conexão com o MySQL e evitar algumas das mensagens tao desagradáveis como "too many connections" .
* Adicionado suporte para os jogadores online da guild.
* Ver restrições aplicadas, a fim de apenas os jogadores registrados poderem os que estao online. (sinceramente peço desculpa pela traduçao desta frase mas nao consigo entender a ideia do admin).
* PARA FAZER: modificar o design para combinar com o WoW (jogo) com a caixa de /who. Tenho isso em mente há mais de dois anos, mas agora não tenho tido tempo para criá-lo. Sintam-se livres para me mandar PM se quiserem experimentar.

Server changelog dia 13/12/2010
BOAS FESTAS santa
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News spidernet Empty
MensagemAssunto: serverchangelog   News spidernet EmptyQua Dez 15, 2010 3:59 pm

* Fixed a crash in Dungeon Finder.
* Fix mage talent Frost Warding
* Fixed paladin Flash of Light
* Fixed a possible crash in Naxxramas
* Fixed a error in guild bank withdraw.
* Add new system for parallelizing client packet processing. Clients will load faster.
* Fixed a possible crash in MySQL multithreading calls.
* Fixed items expire time.
* Avoid arena match loss when leaving queue before actual invitation to match
* Fix error in saving item's enchantments
* Properly remove deleted character from social list
* Festergut's Gas Spore and Vile Gas should not happen at the same time
* Fixed wrong buffs durations.
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News spidernet Empty
MensagemAssunto: Re: News spidernet   News spidernet EmptyQua Dez 15, 2010 4:11 pm

* Fixado um crash no RDF = Random Dungeon Finder.
* Fixado um mage talent chamada Frost Warding.
* Fixado o spell Flash Of Light do paladin.
* Fixado um possivel crash em Naxxramas.
* Fixado um erro ao inserir itens no guild bank.
* Adicionado um novo sistema na paralização do client packet. Isto vai carregar mais depressa.
* Fixado um possível crash no MySQL nos múltiplos erros.
* Fixado o tempo de expiraçao dos itens.
* Evitar perder o jogo de arena, saíndo do queue antes do invite ser feito.
* Fixado um erro ao salvar os enchantments.
* Ser possível remover chars deletados da Social List, (lista dos amigos).
* Festergut's Gas Spore e Vile Gas não iram aparecer ao mesmo tempo.

Dia 16/12/2010 BOAS FESTAS santa
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News spidernet Empty
MensagemAssunto: Re: News spidernet   News spidernet EmptyDom Dez 26, 2010 4:35 pm

Eh Eh!... Hoje os GM's fizer cócó!:DDDDDDDDDDDDDDD

Tamos f... lol

O backup tava currompido, mas cá para mim foi o roll back por causa de haver o problema dos dps's k houve. E agora... arena rating reseted!
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News spidernet Empty
MensagemAssunto: news   News spidernet EmptyDom Dez 26, 2010 4:57 pm

Ina cum crl!
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News spidernet Empty
MensagemAssunto: novas   News spidernet EmptyDom Jan 09, 2011 2:21 pm



* Fix T10 Bonus for:

* Paladin 2P Retribution
* Shaman 4P Enhancement


* Prevent infinite absorption (and spell damage from Incanter's Absorption) when Chaos Bolt hits Mana shield.
* Cleaned up Shaman T4P Enhancement and Paladin T2P Retribution set bonus code.
* Core/Auras: Fixed transform aura stacking logic.
* Fixed Krick and Ick outro and Scourgelord Tyrannus script.
* Fix a crash in vehicles EjectPassenger.
* Core/AuctionHouse: Restore Rate.Auction.Deposit and Rate.Auction.Cut functionality.
* Fixed crash in spell_exploding_orb_hasty_grow spell script, fixed player name in Mark of Rimefang announcement.
* Fix players being displayed as offline in group view after being teleported to a different map.
* Fixes a crash in VisitorHelper related to Mind Vision.
* Fix certain issues with repeatable quests.
* Ragnaros gets spawned after Majordomus dies. Majordomus gets spawned by killing everything else.
* Fix Spell 54577 - Support for Quest 12828
* Set energy in cat form to zero on shapeshift before calculating energy gain from furor talent.
* Starfall should skip targets in stealth, invisibility or not in LoS.
* Patchwerk's hateful strike should not hit the main tank, exept when no other targets are in melee range.
* Implemented Improved Faerie Fire crit chance increase effect.
* Implemented Pygmy oil use effect.
* Fix raid mode dependant spawn points of Zombie spawns during the Gluth encounter. (different raid difficultyes)
* Fix a typo in LFG. (will be enabled for tests later on)
* Fix daily quests not showing up in list of available quests after having completed them once before.
* Scripts/Ulduar: Spell script for spells 62524,62525,62521 (Freya encounter)
* Scripts/Ulduar: Some work on Kologarn:

* Get rid of UNIT_FLAG_STUNNED hack
* Use proper spells instead of vehicle hacks
* AI scripts for both arms instead of everything being defined in Kologarn's AI script
* Proper support for detecting when to release players (Right Arm)
* Still todo:
o Eyebeams
o Rubbles
o Achievements
o Post-encounter doors/GO's toggling

* Implemented blizzlike script for Isle of Conquest. Still has some issues.
* Fixed reconnect to battleground after disconnect.

* Fixed achievements:

* Mine
* Four Car Garage
* Glaive Grave
* Moved Down
* Resource Glut

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News spidernet Empty
MensagemAssunto: sd   News spidernet EmptyTer Mar 29, 2011 3:25 pm

* Sanctuary status is now updated on area change, fixes argent tournament and frozen halls sanctuaries
* Added script for Blood Quickening weekly quest
* Fixed memory and CPU cycle leak that was caused by BG objects not being removed properly in "All Arenas" case
* Add ResetLootMode() to BossAI::_Reset() and remove some redundant calls in General Vezax script
* Respect cooldown for trap and goober gameobjects.
* Fixed SelectNearbyTarget to ignore totems, critters and spirit healers
* Fixed infinite pet cooldown bugging after relogging
* Restored pet create health for pets without pet_levelstats data
* Corrected health gain from stamina for DK Ghouls
* Improved honor and arena rating modifying factors.
* Pit of Saron: Fixed Scourgelord Tyrannus intro being started every time areatrigger was stepped on
* Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).
* Implemented Glyph of Steady Shot
* Fixed Death Knight Spell Deflection
* Fixed Glyph of Starfire
* Arcane Concentration should proc only from mage spell casts
* Corrected pending bind logic (prevent attempting to bind (and failing) when player left the instance by areatrigger before timer finished)
* Fixed naked bug for players
* Properly remove casted vehicle auras (caster guid is what we must check, not owner)
* Item - Druid T10 Balance 4P Bonus should improve the debuff's damage if you crit while it's already on a target
* Fixed displaying Call to Arms for Isle of Conquest and Strand of the Ancients
* Trial of Crusader achievements updated
* Dire Bear Form should require Bear Form
* Add Correct Spellranks for Dire Bear and Swift Flight Form
* Fixed exploit allowing people to keep reagents when enchanting in trade
* Fix StopCastingBindSight.
* Fix Darkmoon Card: Illusion
* Fixed NPCs on transport disappearing after grid unloading
* Reimplemented malygos script.
* Opened Ulduar.
* Added a few vehicles improvements.
* Do not allow Unit A to enter vehicle of unit B, when unit B is already on vehicle of unit A.
* Fixed quest Counterattack! (The Barrens)
* (Gundrak/Eck) Spell Eck Spit (55814) triggers Eck Residue (55817). Should fix the related achievement.
* Implement Argent Tournament mounts.
* Updated Flying Carpet crafting requirements.
* Implemented map and group requirements for achievements
* Cast spell Dragonmaw Fel Orc illusion in Netherwing Mines. Enables Netherwing daily quests
* Fixed issues with Mind Control that was allowing a player to keep interfering other players' movements using Mind Vision
* Reworked ICC/FoS/PoS/HoR Trashloot so it will work ingame.
* Players who were not present during encounter completion are not eligible to receive the item in trade
* Fixed Glyph of Shadow Word: Pain
* Renabled "Leeeeeeeeeeeeeroy!"
* Vehicles inside ToC5 shouldn't have any auras.
* Upgraded anticheat.

-- part 1 out of 2 --
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News spidernet Empty
MensagemAssunto: sd   News spidernet EmptyTer Mar 29, 2011 3:38 pm

* Added immunities for vehicles.
* Fixed:
Item - Coliseum 25 Heroic Caster Trinket.
Item - Coliseum 25 Normal Caster Trinket.
Item - Thunder Capacitor.
Item - Lightning Capacitor.

This should fix:

Reign of the Unliving 25 normal (http://www.wowhead.com/item=47182).
Reign of the Unliving 25 heroic (http://www.wowhead.com/item=47188).
Reign of the Dead 25 normal (http://www.wowhead.com/item=47316).
Reign of the Dead 25 heroic (http://www.wowhead.com/item=47477).
Thunder Capacitor (http://old.wowhead.com/item=38072).
Lightning Capacitor (http://old.wowhead.com/item=28785).

* Fixed Mana Tide Totem (Mana Tide have 10% of casters hit points).
* Fixed Blood in the Water quest (http://old.wowhead.com/quest=12810).
* Fixed Enchanting in trade note.
* Fixed Tidal Force proc event.
* Remade Lifebloom Fix.
* Fixed Magic Rooster.
* Fixed Killing Maschine's proc.
* Remade Rogue's T10 4P Bonus.
* Fixed Death Strike, Scourge Strike and Plague Strike talents bonuses.
* Fixed Hysteria.
* Fixed Bloodworms heal.
* Fixed Anti Magic Shell's immunity to banish and polymorph
* Fixed Argent Tournament - Up To The Challenge:

Mastery Of Melee [H] http://old.wowhead.com/quest=13829
Mastery Of Melee [A] http://old.wowhead.com/quest=13828
Mastery Of The Charge [H] http://old.wowhead.com/quest=13839
Mastery Of The Charge [A] http://old.wowhead.com/quest=13837
Mastery Of The Shield-Breaker [H] http://old.wowhead.com/quest=13838
Mastery Of The Shield-Breaker [A] http://old.wowhead.com/quest=13835

Note: You must use argent mounts for this
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News spidernet Empty
MensagemAssunto: Re: News spidernet   News spidernet EmptySeg maio 16, 2011 3:41 am

Upcoming fixes
* Fixed kill credits for vehicles
* Add multiple achievement scripts for Strand Of The Ancients.
* Add kill counter reset related to Battleground achievements.
* Fix damage scaling of mages Water Elementals.

- Water Elemental scales with 33% of mages spell power.
- Waterbolt scales with 83.33% of elementals spell power.

* Add target condition for Koralon Burning Breath
* Fixed interaction rules with dead creatures
* Fix Diminishing Returns for temporary pets (Water Elemental, Feral Spirit, etc)
* Fixed players getting stuck in shapeshift forms after too quick shifting
* Fix Nature's Grasp proccing Entangling Roots when moving.
* Fixed achievements The Dapper Sapper and Explosives Expert (SotA)
* Prevent possible issues if less than 4 triggers are hit by Ooze Flood
* Add conditions to quest 13846
* Fixed Vanquished Clutches of Yogg-Saron
* Core/Spells: Demonic Circle shouldn't remove combat from player.
* Fixed Glyph of Freezing Trap
* Fixed handling of cooldown for type 6 (trap) GOs. This should fix problems with of trap spamming, like Gift of the Harvester.
* Fixed Glyph of Shadowflame effect should be removed when Shadowflame is removed
* Fixed internal cooldown for Mirror of Truth trinket (astai duplicate ca lam reparat eu Big Grin nvm TC FTW)
* Fixed Starfall: root effect shouldn't supress the starfall effect
* Scripts/PitOfSaron: Remove Forgemaster Garfrost's Blade buff before applying Mace buff.
* Fixed Warrior T10 Protection 4P Bonus(reparat deja)
* Fixed Death Knight T9 Melee 2p Bonus(si asta )
* Fixed Item - Coliseum 25 Heroic Caster Trinket - Pillar of Flame(si astea)
* Fixed Warlock T6 2p Bonus.

* Scripts/Icecrown Citadel

* Increased damage done by Lord Marrowgar's Bone storm
* Fixed Decimate targeting for Stinky and Precious
* Fixed Plague Stench targeting for Stinky
* Added missing zombie summoning for Precious
* Fixed Eat Ooze spell targeting of Mutated Abominations
* Fixed Prince Keleseth summons spawning in walls
* Blood-Queen Lana'thel - Current highest threat unit will be selected as target for Vampiric Bite
* Added Sister Svalna gauntlet event script


* Fixed DK spell Corpse Explosion.
* Fixed Lifebloom final heal when caster goes offline
* Fixed Friend or Fowl achievement
* Fixed quest 11690 (Bring 'Em Back Alive)
* Fixed achievements Wrath of The Horde and of the Alliance
* Fixed quest 12607 (A Mammoth Undertaking)
* Fixed quest 11180 (What's Haunting Witch Hill?)
* Fixed quest 11174 (Corrosion Prevention)
* Fixed Howl Of Terror should affect max of 5 targets
* Fixed spell Mark Of The Faceless in General Vezax's Encounter
* Fixed spell Shield Of Runes in Assembly Of Iron Encounter
* Modified faction id AH orgrimmar more blizzlike ty Nazjar
* Fixed Setup talent.Setup should add combo-point at selected target.
* Fixed Ritual of Summoning shouldn't be used in Battlegrounds or Arenas
* Fixed exploit with mechanical dragonlings from Engineering.
* Fixed Berserk talent. Now it also clears cooldown of your ability Mangle (Bear).
* Fixed a bug when you are unable to use melee attacks vs target that used spell Feign Death.
* Fixed spell Spellsteal.
Now it doesn't remove Earth Shield at first cast, also doesn't apply more stacks than should if stealing Lifebloom.
* Fixed spell Slice and Dice.
Now it shouldn't put you in combat when used.
* Fixed spell Envenom.
Now it can't be dispelled and duration of it isn't decreased by talent Master Poisoner.
* Fixed a bug with interruption of Evocation spell.
* Fixed spell Wind Shear.
Now it will also lowers your threat.
* Fixed WPE-exploit with talent Hysteria.
* Fixed Totems.Totems should be able to crit.
* Fixed a bug with using spell Intervene at dead players in ghost state.
* Fixed talent Bone Shield for death knights.
Now it will use cooldown between charges drop.
* Fixed Glyph of Succubus.
* Fixed warlock's talent Improved Health Funnel.
Now it will also apply damage reduction aura.
* Fixed talent Wandering Plague for death knights.
Now damage from it isn't increased by your auras.
* Prevent totems to be put out of LoS.
* Fixed spell Unstable Affliction.
Now it will take in account resilience when make damage to dispeller.
* Fixed a bug with shaman's Spirit Wolves when they stunning target two times in a row.
* Fixed pet autocasting set from action bar in case of grouped pets.
For example it fixes Spirit Wolf Leap and the list could go on ...
* Fixed a bug with saving to DB some pet related auras from talents.
* Added some inmunities to vehicles. (please test and tell me what i need to add)
* Fixed spell Combustion.
* Fixed a crash in TaxiHandler
* Fixed exploit with infinity effect of invisibility when applied two invisibility auras at one time
* Fixed exploit by Mark of Blood.
* Fixed wall issues on POS.
* Fixed damage and combat log for spell Hand of Reckoning.
* Fixed Glyph of Victory Rush
* Fixed T10 2P Holy Paladin Set Bonus(il aveam deja)
* Fixed proc of Holy Shock - T10 4P Holy Paladin Bonus Set (si asta)
* Fixed Vampiric Touch double damage on dispel
* Fixed Vampiric Embrace shouldn't proc from Mind Sear
* Fixed talent Blessed Recovery
* Fixed talent Sword Specialization for melee abilities
* Fixed damage from Seed of Corruption explosion
* Properly fix talent Heart of the Crusader
* Fixed T8 4P Restoration Set Bonus
* Fixed possible memory leaks
* Fixed T8 4P Shadow Priest Set Bonus
* Pickpocketed and player corpse looted money shouldn't be shared among party members
* Fixed item enchant Blood Draining
* Fixed typo for Repentance
* Fixed Hot Steak proc from Living Bomb explode
* Fixed cooldown for talent Lock and Load
* Fixed talent Killing Machine
* Fixed talent Scent of Blood
* Omen of Clarity should also proc from instant spells
* Fixed talent Ferocious Inspiration
* Fixed talent Bloodsurge
* Fixed hunter talent Frenzy
* Holy Concentration also should proc from Empowered Renew
* Threat of Thassarian also should proc from Plague Strike
* Fixed talent Quick Recovery
* Fixed talent Desolation
* Seal of Vengeance also should proc from Hammer of the Righteous
* Fixed stacking rules for Inspiration and Ancestral Healing
* Fixed stacking rules for Focus Magic
* Fixed spell power coefficient for Prayer of Healing
* Fixed Shadow Bite damage
* Dismiss active pet before talent reset to prevent bugs
* Fixed attack power coefficient for Blood Boil
* Fixed spell power coefficient for Starfall
* Fixed Glyph of Divinity
* Fixed Earthbind Totem and Tremor Totem instantly pulse on totem summon
* Cleanup and improve Doom Lord Kazzak script
* Predatory Strikes should also take in account attack power from weapon
* Don't allow to deactivate PvP mode in hostile/neutral zones at PvP realms
* Fix Druid T10 Restoration 2P Bonus(il aveam deja)
* Cleanup and improve Fel Reaver script

* Trial of the Crusader:

[Anub'arak]
- Added check for borrow phase.
Do not allow to cast Shadow Strike or if the mob is Unselectable or Unattackable
Fix targets for Penetrating Cold Spell (2,5,2,5)-(10n,10h,25n,25h)
Fix nerubian burrower attacks when submerged
Fixed Spike:
- remake spike control script now should work on all difficulty's
- now it should Immune to tount, kockback and grip

[Twin Valkyr]
- Added immunity breaks before casting vortex and touch

[Jaraxxus]
Added checks for infernal eruptions.
Increased timer on normal difficulty now should summon 3 infernals then disappear

[Instance]
Added missing difficulty checks for Valkyrs and Anub'arak
Fixed Heroic update status
Fixed Leeching Swarm should be a debuff
Fixed possible crash
Fixed interruption for spells:
Twin Pact (Dark) 10
Twin Pact (Dark) 25
Twin Pact (Dark) 10H
Twin Pact (Dark) 25H
Twin Pact (Light) 10
Twin Pact (Light) 25
Twin Pact (Light) 10H
Twin Pact (Light) 25H
Fel Fireball 10
Fel Fireball 25
Fel Fireball 10H
Fel Fireball 25H



* Added Wintergrasp
Note: this is still wip but i want to know what do you think i need to implement the queue system but first lets see who knows how to play wintergras.

* Reinstalled and reconfigured the server's Operating System and related configuration files.
* Reconfigured the server's firewall.
* Added a few security improvemens.

TO DO: add wow-core changes.
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